IF INKEY$(-256)="W" INSTALL @lib$+"D3DLIBA" ELSE INSTALL @lib$+"OGLLIB" PROCgraphics(1000,800) DIM l%(0), b%(1), n%(1), f%(1), s%(1), m%(1), t%(1), y(1), p(1), r(1), X(1), Y(1), Z(1), e(2), a(2) ON CLOSE PROCcleanup:QUIT ON ERROR PROCcleanup:PRINT REPORT$:END IF INKEY$(-256)="W" d% = FN_initd3d(@hwnd%, 1, 0) ELSE d% = FN_initgl(@hwnd%, 1, 0) IF d% = 0 ERROR 100, "Can't initialise Direct3D" e() = 0, 0, -6 a() = 0, 0, 0 l%()=1 REPEAT PROCcreate3d b%(0) = FN_load3d(d%, @dir$+"TRIANGLE.B3D", n%(0), f%(0), s%(0)) IF b%(0) = 0 ERROR 100, "Can't load TRIANGLE.B3D" REM t%(1) = FN_loadtexture(d%, @dir$+"purple.JPG") REM IF t%(1) = 0 ERROR 100, "Can't load face.JPG" y() +=.01:REM yaw (rotations around the Y axis) REM pitch p() =0:REM TIME/100 (pitch angles rotations around the X axis) REM roll r() = 0:REM TIME/40 (roll angles (rotations around the Z axis) REM X (right left) X() = 0:REM SIN(TIME/200) REM Y() up and down Y() = 0 REM Z() depth Z() = 10:REM REM PROC_render(d%, &FF7F7F7F, 0, l%(), 2, m%(), t%(), b%(), n%(), f%(), s%(), y(), p(), r(), X(), Y(), Z(), e(), a(), PI/4, 5/4, 1, 1000) PROC_render(d%, &FF000000, 0, l%(), 2, m%(), t%(), b%(), n%(), f%(), s%(), y(), p(), r(), X(), Y(), Z(), e(), a(), PI/4, 5/4, 1, 1000, 0) :REM experimental WAIT 3 REM 1 2 3 4 5 6 7 8 9 10 11 yaw pitch roll X Y Z eye0123 18 19 20 ^mcd ^( cam to farplane dist) REM 1 Val returned from FN_init3D REM 2 back color 3 #of lights 4 light pointers REM t%() - holds texture REM mcd - minimum near cam distance WAIT 1 UNTIL FALSE END DEF PROCcleanup t%(1) += 0:IF t%(1) PROC_release(t%(1)) b%(0) += 0:IF b%(0) PROC_release(b%(0)) b%(1) += 0:IF b%(1) PROC_release(b%(1)) d% += 0 :IF d% PROC_release(d%) ENDPROC DEF PROCcreate3d F% = OPENOUT"TRIANGLE.B3D" PROC4(6):REM 3 vertices PROC4(&100042):REM vertex size &10 and format &42 res$="" res=0 ls= 0 LET rs= 24 counl%=290 counr%=2110 REM setup buttons before use REM x , y ,size,"fillcolor","command" res$=FNabutton(100,100,25,"light green","fill"):REM keeping it efficient res$=FNabutton(125,130,25,"yellow","fill") res$=FNabutton(300,100,25,"red","fill") res$=FNabutton(300,130,25,"cyan","fill") res$=FNabutton(500,100,25,"200,200,190","fill") res$=FNabutton(470,100,25,"200,190,200","fill") res$=FNabutton(593,70,75,"000,000,000","fill") :REM select entire triangle res$=FNabutton(770,90,25,"100,50,100","fill") :REM LL triangle only res$=FNabutton(905,90,25,"50,100,50","fill"):REM LR triangle only res$=FNabutton(835,205,25,"200,50,100","fill"):REM TOP triangle only PROCcolor("f","white") LINE165,165,200,200:LINE200,200,180,200:LINE 200,200,200,180 LINE 90,90,60,60:LINE 60,60,80,60:LINE 60,60,60,80 LINE 315,170,315,200:LINE 315,200,300,180:LINE 315,200,330,180 LINE 315,85,315,50:LINE 315,50,300,70:LINE 315,50,330,70 LINE 460,115,430,115:LINE 430,115,440,130:LINE 430,115,440,100:LINE 535,115,560,115 LINE 560,115,550,130:LINE 560,115,550,100:LINE 600,100,660,100:LINE 660,100,630,130 LINE 630,130,600,100: LINE 800,100,900,100:LINE 900,100,850,200:LINE 850,200,800,100 PROCcolor("f","black") REM TRACKING STARTS HERE res$="" IF FNabutton(100,100,25,"green","out")="out" THEN res$="out" IF FNabutton(125,130,25,"blue","in")="in" THEN res$="in" IF FNabutton(300,100,25,"red","down")="down" THEN res$="down" IF FNabutton(300,130,25,"orange","up")="up" THEN res$="up" IF FNabutton(500,100,25,"purple","right")="right" THEN res$="right" IF FNabutton(470,100,25,"200,190,200","left")="left" THEN res$="left" IF FNabutton(593,70,75,"000,000,000","all")="all" THEN res$="all" IF FNabutton(770,90,25,"100,50,100","LL")="LL" THEN res$="LL" :REM LL triangle only IF FNabutton(905,90,25,"50,100,50","LR")="LR" THEN res$="LR":REM LR triangle only IF FNabutton(835,205,25,"200,50,100","TOP")="TOP" THEN res$="TOP":REM TOP triangle only REM PROCsbox(10,1000,2000,900,"15") REM MOVE 30,950:PRINT "3D design tool :" +res$ WAIT 2 REM LL x LL y LL z PROC4(FN_f4(-1.0)):PROC4(FN_f4(-1.0)):PROC4(FN_f4(1.0)):PROC4(&FF0000FF) REM LR x LR y LR z PROC4(FN_f4(1.0)):PROC4(FN_f4(-1.0)):PROC4(FN_f4(1.0)):PROC4(&FF0000FF):REM PROC4(&FF00FF00) REM PEAK X PEAK Y PEAK Z PROC4(FN_f4(1.0)):PROC4(FN_f4(1.0)):PROC4(FN_f4(1.0)):PROC4(&FF0000FF):REM PROC4(&FFFF0000) PROC4(FN_f4(-1.0)):PROC4(FN_f4(-1.0)):PROC4(FN_f4(1.0)):PROC4(&FF0000FF):REM PROC4(&FF0000FF) REM LR x LR y LR z PROC4(FN_f4(-1)):PROC4(FN_f4(1.0)):PROC4(FN_f4(1.0)):PROC4(&FF0000FF):REM PROC4(&FF00FF00) REM PEAK X PEAK Y PEAK Z PROC4(FN_f4(1.0)):PROC4(FN_f4(1.0)):PROC4(FN_f4(1.0)):PROC4(&FF0000FF):REM PROC4(&FFFF0000) CLOSE #F% ENDPROC DEF PROC4(A%):BPUT#F%,A%:BPUT#F%,A%>>8:BPUT#F%,A%>>16:BPUT#F%,A%>>24:ENDPROC REM x,y is lower left and c$=fillcolor:com$-command DEFFNabutton(x,y,size%,c$,com$) MOUSE mx,my,mb LOCAL ret$ PROCcolor("f","5") PROCrect(x,y,x+size%,y+size%) IF com$="fill" THEN PROCpaint(x+5,y+5,c$) ENDIF IF mx>x AND mx<x+size% AND my>y AND my<y+size% THEN PROCcolor("f","15"):PROCrect(x,y,x+size%,y+size%) IF mb=4 THEN ret$=com$ ENDIF =ret$ DEFPROCarrowu(x,y) PRIVATE xx,yy PROCcolor("f","black") LINE xx,yy,xx-20,yy-20 LINE xx,yy,xx+20,yy-20 PROCcolor("f","15") LINE x,y,x-20,y-20 LINE x,y,x+20,y-20 xx=x:yy=y ENDPROC DEFPROCarrowd(x,y) PRIVATE hh,vv PROCcolor("f","000,000,000") LINE hh,vv,hh-20,vv+20 LINE hh,vv,hh+20,vv+20 PROCcolor("f","15") LINE x,y,x-20,y+20 LINE x,y,x+20,y+20 hh=x:vv=y ENDPROC REM GRAPHICS(x,y) DEF PROCgraphics(x,y) VDU 23,22,x;y;8,15,16,1 OFF VDU 5 ENDPROC REM SBOX ********************** DEF PROCsbox(x%,y%,w%,h%,c$) LOCAL ry%,sx%,sy% sx%=x%:sy%=y% IF x%>w% THEN x%=w%:w%=sx% IF y%>h% THEN y%=h%:h%=sy% ry%=y% PROCcolor("f",c$) REPEAT LINE x%,y%,w%,y% y%=y%+1 UNTIL y%=h% y%=ry% IF c$<>"0" THEN PROCcolor("f","000,000,000") ELSE PROCcolor("f","white") LINE x%+2,y%+2,w%-2,y%+2 LINE w%-2,y%+2,w%-2,h%-4 LINE w%-2,h%-4,x%+2,h%-4 LINE x%+2,h%-4,x%+2,y%+2 PROCresetrgb ENDPROC REM RECT ********************** DEFPROCrect(x%,y%,w%,h%) LOCAL sx%,sy% sx%=x%:sy%=y% IF x%>w% THEN x%=w%:w%=sx% IF y%>h% THEN y%=h%:h%=sy% LINE x%,y%,w%,y% LINE w%,y%,w%,h% LINE w%,h%,x%,h% LINE x%,h%,x%,y% ENDPROC REM pixel ******************* DEFPROCpixel(x%,y%,c$) PROCcolor("f",c$) MOVE x%,y%:DRAW x%,y% ENDPROC REM SET c$ can be colors like blue or 1 or a R,G,B color DEF PROCset(x%,y%,c$) LOCAL h% PROCcolor("f",c$) FOR h%=0 TO 20 LINE x%+h%,y%,x%+h%,y%+20 NEXT MOVE 0,0 ENDPROC DEFPROCpaint(x%,y%,co$) PROCcolor("b","0"):PROCcolor("f",co$) FILL x%,y% ENDPROC REM restore default color palettes DEFPROCresetrgb COLOUR 0,0,0,0 :COLOUR 1,200,0,0 :COLOUR 2,000,200,000 COLOUR 3,200,200,000:COLOUR 4,000,000,200:COLOUR 5,200,000,200 COLOUR 6,000,200,200:COLOUR 7,200,200,200:COLOUR 8,056,056,056 COLOUR 9,248,056,056:COLOUR 10,056,248,056:COLOUR 11,248,248,056 COLOUR 12,056,056,248:COLOUR 13,248,056,248:COLOUR 14,056,248,248 COLOUR 15,248,248,248 ENDPROC DEF PROCcolor(fb$,rgb$) PRIVATE assemble$,br%,bg%,bb% IF rgb$="0" OR rgb$="black" THEN rgb$="000,000,000" IF rgb$="1" OR rgb$="red" THEN rgb$="200,000,000" IF rgb$="2" OR rgb$="green" THEN rgb$="000,200,000" IF rgb$="3" OR rgb$="yellow" THEN rgb$="200,200,000" IF rgb$="4" OR rgb$="blue" THEN rgb$="000,000,200" IF rgb$="5" OR rgb$="magenta" THEN rgb$="200,000,200" IF rgb$="6" OR rgb$="cyan" THEN rgb$="000,200,200" IF rgb$="7" OR rgb$="white" THEN rgb$="200,200,200" IF rgb$="8" OR rgb$="grey" THEN rgb$="056,056,056" IF rgb$="9" OR rgb$="light red" THEN rgb$="248,056,056" IF rgb$="10" OR rgb$="light green" THEN rgb$="056,248,056" IF rgb$="11" OR rgb$="light yellow" THEN rgb$="248,248,056" IF rgb$="12" OR rgb$="light blue" THEN rgb$="056,056,248" IF rgb$="13" OR rgb$="light magenta" THEN rgb$="248,056,248" IF rgb$="14" OR rgb$="light cyan" THEN rgb$="056,248,248" IF rgb$="15" OR rgb$="light white" THEN rgb$="248,248,248" assemble$=rgb$ br%=VAL(MID$(assemble$,1,3)):bg%=VAL(MID$(assemble$,5,3)):bb%=VAL(MID$(assemble$,9,3)) IF fb$="f" OR fb$="F" THEN COLOUR 0,br%,bg%,bb% : GCOL 0 IF fb$="b" OR fb$="B" THEN COLOUR 1,br%,bg%,bb% : GCOL 128+1 ENDPROC