on Mar 14th, 2010, 9:02pm, Guest-leslie griffin  wrote:| | is there a way to get a program to flow normally while executing a sound command. | 
 | 
Of course.  Sounds are played asynchronously and sound 'events' are queued so that you can play (for example) music to accompany a program without it pausing.
The only time a SOUND statement will stall a program is if the queue for that channel is already full; you can test for that condition using ADVAL.  If you only ever issue a SOUND statement when there is space in the queue for that channel, it won't stall.  Conceptually you can do that using code such as the following:
 Code:      IF ADVAL(-6) THEN SOUND 1,level,pitch,dur 
For example suppose you were reading the sound parameters from DATA statements, you could then do:
 Code:      IF ADVAL(-6) THEN
        READ level,pitch,dur
        SOUND 1,level,pitch,dur
      ENDIF 
It gets a little more complicated if you're using more than one channel, but hopefully you get the idea.
Richard.