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Convert that back into whatever source format your program uses (e.g. BMP) and then create your own uncompressed GIF version. By comparing yours with the original you may be able to see what is wrong.
Download a trusted, good, uncompressed GIF such as this: ...
He he. That's exactly what I did, ultimately ended up manually adding and removing single bytes at a time. It turns out that the documentation I was working from had a misplaced bracket, putting "Initial Code Size" as a prefix to every code block instead of as a single prefix before the first code block. uncompressed GIFs now working, so just need to get the LZW working. Compressed bitmaps were so much easier, just simple run-length encoding