Poll |
Poll Question: How interested are you in the proposed Direct3D 11 tutorials? |
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| I am interested, and may write my own 3D programs. |
  13 (76%) |
| I am interested, but am unlikely to use it myself. |
  4 (23%) |
| I am not interested. |
  0 (0%) |
| I don't understand the question. |
  0 (0%) |
| I no longer use BBC BASIC for Windows. |
  0 (0%) |
| Total votes: 17 |
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Author |
Topic: Direct3D 11 poll (Read 513 times) |
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DDRM
Administrator
member is offline


Gender: 
Posts: 321
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Re: Direct3D 11 poll
« Reply #18 on: Aug 10th, 2015, 3:51pm » |
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on Aug 10th, 2015, 3:39pm, David Williams wrote:... If, in the meantime, you have the time + inclination to produce perhaps a limited 'proof of concept' for a Chocks Away!-type game, then I for one would love to see it. ...
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Hi David,
I'm working on it in a limited way, but I've got problems with my surface normals not being normal, which is annoying, since it should be quite straightforward. At the moment it's more like a helicopter sim, since you can hang in mid-air! Essentially, there's no physics model, but you can fly around my fractal landscapes. I'll post it as an idea once I've got the normals normal. I'm sure your 3d tour was more impressive - is there a link somewhere?
Best wishes,
D
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David Williams
Developer
member is offline

meh

Gender: 
Posts: 452
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Re: Direct3D 11 poll
« Reply #19 on: Aug 10th, 2015, 4:43pm » |
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on Aug 10th, 2015, 3:51pm, DDRM wrote:| I'm sure your 3d tour was more impressive - is there a link somewhere? |
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http://www.proggies.uk/bb4w/temp/3dtourdemo15.zip
A few points:
- Press 'Q' to exit the demo - You ride around on the ground for 3 or 4 minutes (this gets a bit tedious, admittedly) - Then you take off and fly around in the sky for a while - Eventually you fly among the er... 'stars' - The music (which may annoy) can't be turned off - sorry! - I seem to have lost the source code (been trying to hunt it down for Torro) - It uses a modified version fo Richard's D3DLIB (namely, I translated sections of it to assembly language for improved performance) - I introduced a bug to D3DLIB, possibly in the assembler code, which I've not been able to track down (and certainly won't be able to now!); it causes the program to sometimes crash on exit, which is why I suggest pressing 'Q' instead to exit (although it might still crash!)
Your fractal landscape idea sounds interesting. Hope you can resolve the normal problem!
David. --
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