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I'm rather confused. The thread subject is 'Creating a child window' and the code snippets you have listed have confirmed that by containing a call to FN_createwindow.
Yet now you seem to be saying that what you want to do is to open a second dialogue box - which you already know how to do because it's just the same as opening the first one! So where does the child window come into it?
Opening another dialogue box as a result of clicking a button is a common requirement, for example exactly that happens in the BB4W IDE (or the LBB IDE) if you click on the 'Change icon' button in the 'Compile' dialogue.
'Cascaded' dialogues do not (conventionally) have a parent-child relationship - not least because you don't want the second dialogue to be constrained to be within the client area of the first. Rather, you would normally make the second dialogue a 'modal' popup window - that's what happens in the case of the 'Change icon' dialogue as you can see for yourself.