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 thread  Author  Topic: SIN, COS, RAD.. what about depth?  (Read 281 times)
michael
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question SIN, COS, RAD.. what about depth?
« Thread started on: Nov 20th, 2017, 12:35am »

I pretty much got SIN , COS and RAD figured out.

But it would be helpful if I could figure the math on perhaps a simple line with one end moving from the side towards me and back to the distance?

Anyone willing to show a super simple example of a line that does that? I am not sure what math is needed.

Code:
      MODE 8
      REM if you are reading this, you are seeing an experiment in progress..  unknown effects (ok its known)
      GCOL 3
      PROC_myellipse(200,200,100,100):GCOL 14:PROC_myellipse(200,200,95,95)
      PROC_myellipse(200,500,200,100)
      PROCangdra(2,100,700):REM 2-is for setting 400,400 as start screen location
      PROCangdra(0,45,50): REM 45 degrees (up) 50 points
      PROCangdra(0,45,50): REM right 45 degrees go 50 points
      PROCangdra(0,45,50): REM  right 45 degrees go 50 points
      PROCangdra(0,45,50): REM  right 45 degrees go 50 points
      PROCangdra(0,45,50):  PROCangdra(0,45,50): PROCangdra(0,45,50): PROCangdra(0,45,50)
      REM draw a line from 300,300 to 100 points in a 45 degree angle
      LINE 200,300,200+FNhdd(180,100),300+FNvdd(180,100):REM 0 degrees is up from center & right is positivedd
      VDU 23,23,3|
      dv%=0:i=0
      FOR dv%=1 TO 150 STEP 2
        i+=2.5
        COLOUR 0,250-i,200-i,210-i : GCOL 0
        PROC_myellipse(800,500,0+dv%,0+dv%)
      NEXT dv%
      t%=0
      REPEAT
        FOR t%=1 TO 360
          GCOL 15
          LINE 200,200,200+FNhdd(t%,80),200+FNvdd(t%,80)
          WAIT 5
          COLOUR 0,0,0,0:GCOL 0
          LINE 200,200,200+FNhdd(t%,80),200+FNvdd(t%,80)
        NEXT t%
      UNTIL FALSE
      END

      REM horizontal degrees and length
      DEF FNhdd(degrees%,sx%)
      vs%=sx%*SIN RAD(degrees%)
      =vs%
      REM vertical degrees and length
      DEF FNvdd(degrees%,sy%)
      vy%=sy%*COS RAD(degrees%)
      =vy%
      REM this is kinda like a turtle control for only the angle. -num will turn left and +num will turn right
      DEFPROCangdra(ud%,n%,d%):REM ud%- 0 down 1 up ( n% +or- angle. d%=distance)
      REM if ud%= 2 THEN MOVE n%,d% instead of ange and distance
      PRIVATE ang%,hp%,vp%
      IF ud%=2 THEN hp%=n%:vp%=d%
      IF ud%=0 OR ud%=1 THEN
        ang%+=n%
        IF ud%=0 THEN LINE hp%,vp%,hp%+FNhdd(ang%,d%),vp%+FNvdd(ang%,d%):ud%=1
        IF ud%=1 THEN hp%=hp%+FNhdd(ang%,d%):vp%=vp%+FNvdd(ang%,d%):REM PEN UP 1
      ENDIF
      ENDPROC
      REM x,y sizex, sizey
      DEF PROC_myellipse(x,y,sx,sy)
      LOCAL xs%,yc%,d%
      FOR d%=0 TO 360
        LINE x+FNhdd(d%,sx),y+FNvdd(d%,sy),x+FNhdd(d%,sx),y+FNvdd(d%,sy):REM FNvdd(degrees,distance) FNhdd(degrees,dist)
      NEXT d%
      ENDPROC
      REM PROC_tri(x,y,size,R,G,B,dimmer)
      DEFPROC_tri(x,y,s,r%,g%,b%,d_i%)
      REM center will be x,y
      LOCAL x%,skip%
      skip%=FALSE
      FOR x%=0 TO s
        r%=r%-d_i%
        g%=g%-d_i%
        b%=b%-d_i%
        IF r% <2 THEN r%=2
        IF g% <2 THEN g%=2
        IF b%<2 THEN b%=2
        IF r%<50 AND g%<50 AND b%<50 THEN skip%=TRUE
        IF skip%=FALSE THEN
          COLOUR 1,r%,g%,b%:GCOL 1
          PROC_triangle(x,y,x%)
        ENDIF
      NEXT x%
      MOVE 0,0
      ENDPROC
      REM PROC_triangle(x,y,size)- Just a sizable triangle. you set color
      DEFPROC_triangle(x,y,s%)
      LOCAL c%
      c%=s%/2
      m%=s%/4
      LINE x-c%,y,x,y-m%
      LINE x,y-m%,x+c%,y
      REM LINE x-c%,y,x+c%,y
      LINE x-1+c%,y+1,x,y+s%
      LINE x,y+s%,x-c%+1,y+1
      ENDPROC
 
« Last Edit: Nov 20th, 2017, 12:49am by michael » User IP Logged

I like making program generators and like reinventing the wheel
DDRM
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question Re: SIN, COS, RAD.. what about depth?
« Reply #1 on: Nov 20th, 2017, 6:06pm »

Hi Michael,

If you want a simple isometric projection, it's relatively easy.

You could reasonably easily amend this by storing all your 3D point coordinates in an array, and then using array arithmetic to calculate the X,Y coordinates for plotting. You could, if you wished, then use those for plotting triangles (or indeed other shapes).

If you want to use different camera points, or show perspective, it all gets a bit more exciting... Hidden line/face removal is also quite tricky...

Maybe Ric will give us a nice example using quaternions!

Best wishes,

D

Code:
      MODE 21
      ORIGIN 400,400

      FOR a=0 TO PI STEP PI/100
        CLS
        xs=COS(a)
        ys=SIN(a)
        zs=SQR(2)
        r2=SQR(2)
  
        REM Draw axes - note that rather contentiously I've made Z vertical, rather than into the screen
        REM Draw x axis in red
        GCOL 1
        PROCDrawLine(0,0,0,400,0,0)
        REM Draw y axis in green
        GCOL 2
        PROCDrawLine(0,0,0,0,400,0)
        REM Draw z axis in blue
        GCOL 4
        PROCDrawLine(0,0,0,0,0,400)
  
        REM Draw a pyramid in yellow
        GCOL 3
        PROCDrawLine(100,100,0,500,100,0)
        PROCDrawLine(500,100,0,500,500,0)
        PROCDrawLine(500,500,0,100,500,0)
        PROCDrawLine(100,500,0,100,100,0)
  
        PROCDrawLine(100,100,0,300,300,300)
        PROCDrawLine(500,100,0,300,300,300)
        PROCDrawLine(500,500,0,300,300,300)
        PROCDrawLine(100,500,0,300,300,300)
        WAIT 10
      NEXT a
      END
      :
      DEFPROCDrawLine(px1,py1,pz1,px2,py2,pz2)
      MOVE px1*xs+py1*ys,pz1*zs+(py1*xs-px1*ys)
      DRAW px2*xs+py2*ys,pz2*zs+(py2*xs-px2*ys)
      ENDPROC
 
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michael
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question Re: SIN, COS, RAD.. what about depth?
« Reply #2 on: Nov 20th, 2017, 7:25pm »

Thank you. I will study this.
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