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 thread  Author  Topic: "Alien Eliminator" -- A new BB4W game  (Read 1440 times)
Michael Hutton
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xx Re: "Alien Eliminator" -- A new BB4W game
« Reply #2 on: Mar 4th, 2010, 05:09am »

David,

I have completed version 1.00 of GFXD3D9LIB which will (hopefully!) interest you.

http://tech.groups.yahoo.com/group/bb4w/files/%22Temp%20Folder%22/MDCH/DirectX/DirectX%209%20with%20GFXLIB/GFXD3D9LIB.bbc

(Obviously, goes in @lib$)

It 'seemlessly' (ahem!) integrates DirectX9 with GFXLIB. You can request it conserves the GFX aspect ratio or not. There is NO D3DX9 support and does require that DirectX9 has been previously installed on the target machine. So should work with XP (is it SP 2??) and above.

I will leave it in my temp area until I get some feed back.

And here is a little demo to show it works.

http://tech.groups.yahoo.com/group/bb4w/files/%22Temp%20Folder%22/MDCH/DirectX/DirectX%209%20with%20GFXLIB/GFXLIB%20with%20DirectX9%20-%20Demo%20using%20GFXD3D9LIB.bbc

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David Williams
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xx Re: "Alien Eliminator" -- A new BB4W gam
« Reply #3 on: Mar 4th, 2010, 05:53am »

on Mar 4th, 2010, 05:09am, Michael Hutton wrote:
David,

I have completed version 1.00 of GFXD3D9LIB which will (hopefully!) interest you.

http://tech.groups.yahoo.com/group/bb4w/files/%22Temp%20Folder%22/MDCH/DirectX/DirectX%209%20with%20GFXLIB/GFXD3D9LIB.bbc


I do have a feeling that this might interest me.


on Mar 4th, 2010, 05:09am, Michael Hutton wrote:
And here is a little demo to show it works.

http://tech.groups.yahoo.com/group/bb4w/files/%22Temp%20Folder%22/MDCH/DirectX/DirectX%209%20with%20GFXLIB/GFXLIB%20with%20DirectX9%20-%20Demo%20using%20GFXD3D9LIB.bbc


Ah! Correct aspect ratio, too. laugh

I am very pleased that we (well, you) have managed to remedy the DirectX fullscreen aspect ratio issue (much to Simon's delight, no doubt!).

Don't consider this as 'feedback', Michael; I'll get back to you soon with something hopefully more useful to say.

[ EDIT: Anyone wishing to download and run the demo program will have to download and install the GFXLIB II package from here (GFXLIB II is still in the BETA stage, bear in mind): http://www.bb4w-games.com/gfxlib2/gfxlib2page.html ]

Regards,

David.
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« Last Edit: Mar 4th, 2010, 06:16am by David Williams » User IP Logged

Michael Hutton
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xx Re: "Alien Eliminator" -- A new BB4W game
« Reply #4 on: Mar 4th, 2010, 06:32am »

Version 1.01

http://tech.groups.yahoo.com/group/bb4w/files/%22Temp%20Folder%22/MDCH/DirectX/DirectX%209%20with%20GFXLIB/GFXD3D9LIB.bbc

Now, windowed or fullscreen mode can be selected but beware windowed mode will not preserve aspect ration when the size of the window is changed by dragging the window frame. I suppose you could set up code to only change to acceptable aspect ratios by subclassing the window but I suspect that is a bit fiddly.

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xx Re: "Alien Eliminator" -- A new BB4W gam
« Reply #5 on: Mar 4th, 2010, 08:12am »

on Mar 4th, 2010, 05:09am, Michael Hutton wrote:
So should work with XP (is it SP 2??) and above.

Stating the obvious, I guess, but it's largely irrelevant what facilities are provided by a Service Pack. If somebody has a Service Pack it almost certainly means they have an internet connection (OK, I know they can be purchased on CD but rarely are) so they can download DirectX9 too!

The continuing importance of DirectX8 is that it comes with Windows XP so anybody with Windows XP, even those very many without any kind of internet connection, have it. Only yesterday I received an enquiry about BB4W from somebody with no internet connection.

If you want to advertise a program as "will work with XP and above" (out of the box) then it must not rely on anything later than DirectX8.

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xx Re: "Alien Eliminator" -- A new BB4W gam
« Reply #6 on: Mar 4th, 2010, 10:13am »

on Mar 4th, 2010, 06:32am, Michael Hutton wrote:
Now, windowed or fullscreen mode can be selected but beware windowed mode will not preserve aspect ration when the size of the window is changed by dragging the window frame. I suppose you could set up code to only change to acceptable aspect ratios by subclassing the window but I suspect that is a bit fiddly.

I suggested to David using ON MOVE and adjusting the scaling dynamically to suit the size of the window. If the window was resized to the wrong aspect ratio black bars would automatically appear. No need for anything complicated like subclassing!

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xx Re: "Alien Eliminator" -- A new BB4W game
« Reply #7 on: Mar 8th, 2010, 6:35pm »

I'm pleased to announce the release of "Alien Eliminator" (version 1.0):

http://www.bb4w-games.com/alieneliminator.zip


A fast PC with DirectX 9 installed is recommended - though not required - to run this program.

Please read the "Read Me" file before running the program.

Happy zapping smiley


David.
« Last Edit: Mar 8th, 2010, 6:51pm by David Williams » User IP Logged

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xx Re: "Alien Eliminator" -- A new BB4W game
« Reply #8 on: Mar 8th, 2010, 8:24pm »

Congratulations on the 1.0 release David! cheesy
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