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Ok thanks how would one go about encrypting an .ini file?
You could use any kind of encryption that you consider to be adequately secure, I have no specific suggestions. You could try asking other games writers what they have used (but for obvious reasons they might not want to reveal too much detail!).
If the encryption produces an output that still looks like 'text' you can store it in the INI file like any regular string. If the encryption creates 'binary' data you can store it in the INI file using WritePrivateProfileStruct.
Re: High Score Table
« Reply #4 on: Nov 12th, 2012, 7:27pm »
Thanks I just multiplied it by a really large number when writing to the ini file and divided by the same number when reading worked well enough Thanks for the help Richard