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Topic: Optical illusion (Read 2156 times) |
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Edja
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Re: Optical illusion
« Reply #3 on: Aug 8th, 2014, 09:09am » |
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Quote:| you should see dots at the intersections of the black grid lines. You may also find it irritating to look at. |
| I can't see any dots, but irritating it is ! Eddy
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David Williams
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Re: Optical illusion
« Reply #4 on: Aug 8th, 2014, 12:29pm » |
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on Aug 8th, 2014, 09:09am, Edja wrote:I can't see any dots, but irritating it is ! Eddy |
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Irritating, yes. I'd be worried if I were the only one who sees the dots (which are quite faint, admittedly). It might be indicative of some underlying pathology on my part. 
David. --
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DDRM
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Re: Optical illusion
« Reply #5 on: Aug 11th, 2014, 2:28pm » |
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Hi David,
Nice to hear from you again!
I see the dots, so whatever you have, I presumably have too! 
On the first one, I see dots in the areas where I am NOT focussed: they seem to flicker.
On the second one, the dots are really there, but look hollow where I'm not looking.
Impressive demo, too, by the way! I'll have a look at the library, just for fun....
Best wishes,
David
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David Williams
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Re: Optical illusion
« Reply #6 on: Aug 11th, 2014, 10:23pm » |
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on Aug 11th, 2014, 2:28pm, DDRM wrote:I see the dots, so whatever you have, I presumably have too! |
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That's quite a relief!
Quote:On the first one, I see dots in the areas where I am NOT focussed: they seem to flicker./quote]
I find the dots disappear if I close one eye, so I think the effect is related to stereo vision. I find it very irritating to look at -- and yet, they're just graduated greyscale rectangles.
[quote]On the second one, the dots are really there, but look hollow where I'm not looking. |
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I recreated that from this image I found on Google Image:
http://hqwide.com/wallpapers/l/1280x800/31/patterns_textures_grid_illusions_grayscale_optical_illusion_1280x800_30074.jpg
Quote:| Impressive demo, too, by the way! I'll have a look at the library, just for fun.... |
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It's just some bitmap plotters for 2D game-making, all squeezed into 8Kb (in stark contrast to the monstrous GFXLIB). I'm determined to make a Snapper/Pac-Man clone that runs on the demo version of BB4W, mostly for the (not so immense) challenge of it.
A DLL version of GLIB is perfectly possible, would free up a few Kb of precious BB4W demo version memory. The DLL version of the circle finder thing I recently posted about is some 4 to 5 times slower than the straight assembler code version (probably due to code inside the DLL having to be position independent), which was a bit disheartening and means I'll probably not bother with a GLIB dll. Or then perhaps, who knows...
The DLL version of the Wave Plasma demo wasn't noticeably slower (similar frame rate) -- hardly at all in fact. So, I'm not sure what's going on there.
David. --
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Richey
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Re: Optical illusion
« Reply #7 on: Aug 11th, 2014, 11:34pm » |
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on Aug 11th, 2014, 10:23pm, David Williams wrote:
I see it too... ...It's very hard on the eyes...I think I need to look at it...
Look forward to the pacman... ...and to see how much of the code I can decipher... 
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rtr
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Re: Optical illusion
« Reply #8 on: Aug 12th, 2014, 11:54am » |
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on Aug 11th, 2014, 10:23pm, David Williams wrote:| A DLL version of GLIB is perfectly possible, would free up a few Kb of precious BB4W demo version memory. |
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Rather than a DLL (which I'm not very keen on, because the code is 'opaque' and not open to user study and modification) why not use the technique which I demonstrated to allow GDIPLIB to run with the (old) trial version of BB4W? This consists of a small 'wrapper' library which loads the 'real' library into memory allocated with API calls (therefore not consuming BB4W memory) and then links to it.
It's still to be found in the files area of the Yahoo group at Libraries... GDIPLIB_.BBC with the description "Proof of concept of library wrapper technique":
https://groups.yahoo.com/neo/groups/bb4w/files/Libraries/
Richard.
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David Williams
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Re: Optical illusion
« Reply #9 on: Aug 12th, 2014, 6:47pm » |
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on Aug 12th, 2014, 11:54am, Richard Russell wrote:| Rather than a DLL (which I'm not very keen on, because the code is 'opaque' and not open to user study and modification) |
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Sorry but I'm keen on it. Releasing it with the source code would allow user study and modification (assuming one's willing to install a C/C++ compiler for the latter purpose). I'm especially keen on it because 1) I'm really not a competent assembler programmer, 2) I'm fed up with writing assembly language -- far too time consuming, 3) GCC tends to generate better quality (more efficient) code than I can, 4) I like the idea of making a DLL-based graphics library. No one has to use it, and let's be realistic about this: hardly anyone -- and probably no-one -- will use it. For me, it's just a matter of hobby fulfillment. Frankly I don't give a toss if anyone uses it or not. Since I only intend to write assembler code if my life depends on it, I'll code speed-critical routines in C and get the compiler to generate a DLL or an assembly language dump (that hardly anyone would be able or want to study, understand and modify anyway).
This C/DLL stuff is mostly about me avoiding ASM coding!
on Aug 12th, 2014, 11:54am, Richard Russell wrote:| why not use the technique which I demonstrated to allow GDIPLIB to run with the (old) trial version of BB4W? |
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I may take a look, thanks for the pointer (*).
David. --
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rtr
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Re: Optical illusion
« Reply #10 on: Aug 12th, 2014, 8:25pm » |
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on Aug 12th, 2014, 6:47pm, David Williams wrote:| I'm determined to make a Snapper/Pac-Man clone that runs on the demo version of BB4W, mostly for the (not so immense) challenge of it. |
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There is no challenge if you use a DLL - you simply move as much code into the DLL as is necessary to allow the remaining program to fit. 
There's a nice Liberty BASIC version of PacMan which has been translated into BBC BASIC using LBB, although it won't fit in the trial version. I'll take a look to see if it could be shrunk enough to do so (it doesn't use any of LB's native graphics - everything's done using GDI32 API calls - so it doesn't need the LBLIB library).
Quote:| Frankly I don't give a toss if anyone uses it or not. |
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Presumably any DLL you build could equally well be called from other programming languages - including Liberty BASIC and C itself. You might find a more receptive audience elsewhere.
Richard.
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| « Last Edit: Aug 12th, 2014, 8:33pm by rtr » |
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David Williams
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Re: Optical illusion
« Reply #11 on: Aug 12th, 2014, 9:03pm » |
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on Aug 12th, 2014, 8:25pm, Richard Russell wrote:There is no challenge if you use a DLL - you simply move as much code into the DLL as is necessary to allow the remaining program to fit. |
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I was referring to only the graphics library, not game logic. 
Quote:
I like how clicking on the link sends you to Google instead (Alyce's doing, presumably).
Using LBB 2.53, the game translates and runs without complaint, except the window doesn't update. It's initially black (I can hear the sound effects), and it only updates after I've dragged the window around to force an update, but it still doesn't update automatically. I'm using Win7 / 64-bit.
Quote:| Presumably any DLL you build could equally well be called from other programming languages - including Liberty BASIC and C itself. You might find a more receptive audience elsewhere. |
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If I was concerned about having a receptive audience for my solitary, hobbyist coding activites, I'd be using Python, Java (which I'm learning), DarkBASIC, Raspberry Pi, etc. Huge communities.
David. --
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rtr
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Re: Optical illusion
« Reply #12 on: Aug 13th, 2014, 12:24am » |
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on Aug 12th, 2014, 9:03pm, David Williams wrote:| Using LBB 2.53, the game translates and runs without complaint, except the window doesn't update. |
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The program requires modification to be compatible with LBB (as many do). Run it in genuine Liberty BASIC if you want to try it.
Richard.
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