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When you say 'port' are you going to update it as well or keep the 8-bit beeb style?
Sadly, LJ didn't make it to the beeb. The reason for this, I suspect, was due to the beeb's more limited memory (compared to the Commodore 64, ZX Spectrum, Tatung Einstein or MSX). Also, the lack of support for hardware sprites, low-res graphics + fewer colours on the beeb would have resulted in a 'port' that compared unfavourably with the versions on the above-mentioned machines. In fact, it would have been quite naff even if it could've all been squeezed into 20-or-so K of RAM. Oh, and let's not forget LJ's famous background music... it would have sounded less-than-pleasant on the beeb.
Sorry... was going on a bit there!
As for updating: maybe a few new flashy graphical effects here and there, but gameplay-wise the subgames will remain quite faithful to the originals (even if the graphics look a lot different). I'm tempted to add one or two subgames of my own though